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Final Fantasy Job Action Trailer Breakdown: Endwalker Actions and Particle Effects!

Square Enix’s critically acclaimed MMORPG on PC and PlayStation gives fans and players a brief look at the newest actions for jobs in the highly anticipated 6th expansion - Endwalker

Saturday 16th September saw the 66th Final Fantasy XIV Letter from the Producer Live; an event that allows the development team, and game director Naoki Yoshida, to give players and fans an update on things coming up in the next expansion for the critically acclaimed MMORPG – Final Fantasy XIV Endwalker.

Of the announcements from the Live Letter, the thing fans and players were most excited about was the reveal of the different and updated job actions coming to the wide range of jobs when Endwalker releases, including the two new playable jobs: Sage (healer) and Reaper (physical DPS). We detail all the major changes, along with a link to the full job action trailer to get hyped for Endwalker below (unless you’re a scholar, sorry)

The dev team are planning to continue the reworking of the battle system they implemented during Shadowbringers along with working to ensure that recast times of primary abilities will be adjusted to align with 60 and 120 second timers, could this mean a Warrior rework could be coming soon?

After these we were shown the 20-minutes Job Action Trailer:

If the video has you excited, check out a more detailed breakdown of some of the major changes that are coming to each of the job roles as Endwalker hits:

Key Changes


v Requiescat will now be equally effective regardless of remaining MP

v A three-attack combo starting with Confiteor added

v Gap closer has been given 5 extra yalms


v Damage up effects can be triggered by AOE combos

v Onslaught and Upheaval will no longer drain Beast Guage

v New action to be added during Inner Release

Dark Knight

v Salted Earth will now affect the area immediately around you and make a new action available

v Your simulacrum (double) will gain new actions you acquire

v Plunge getting a 5 yalm extension


v Savage Claw and Wicked Talon will now swap in for Gnashing Fang on the hotbar, reducing the number of inputs

v Continuation can be used following Burst Strike

v Cartridges will be increased to 3

v The gap closer has been increased to match the other tank jobs


v AOE rotation has been expanded

v New action available upon successful execution of weaponskill combo rotation

v Blood of the Dragon will become a trait

v Spineshatter Dive will become two charges

v Lance Charge will be 60 seconds, and Battle Litany will be 120 seconds


v Chakras will now be unlocked at a lower level

v When conditions are fulfilled, Perfect Balance will allow for execution of a Masterful Blitz. The Blitz charge depends on the weaponskills used

v Perfect Balance will have two stacks

v Shoulder Tackle will be replaced with another gap closer that can target a party member


v Effects of Jinpu and Shifu can now be applied by AOE combos

v New action in the vein of Iaijutsu and Tsubame-gaeshi will be available

v Meikyo Shisui has two charges


v Actions linked to Raiton, Doton and Huton will be added

v New action added to apply Huton

v Shadow Fang will be removed


v Uses scythe to attack in tandem with their avatar, and can serve as the avatar’s vessel to unleash more powerful attacks

v Able to grant enhancement to party

v Unique and specialized actions give them an edge in specific situations

v Soul gauge charge to unleash different attacks

v Skews towards pure melee, but not to the level of Samurai


v Each of 3 songs will make available to a new action that applies a party-wide enhancement

v New action will be available using Apex Arrow

v The Wanderer’s Minuet will be a 120s cooldown


v New mechanically themed action called Chain Saw

v New action for Automaton Queen

v Reassemble will have two charges


v Weaponskill effects such as Flourishing Cascade will now be shared across single-target and AOE skills

v New actions will be available upon using Technical Finish, Improvisation and Devilment

v Fewer button prompts

v Esprit will be guaranteed

Black Mage

v Enochain will become a trait that is automatically applied while under the effect of Astral Fire and Umbral Ice

v Under certain conditions, swapping between Astral Fire and Umbral Ice will make new actions available

v Proc cooldown has been extended

v Fire II and Blizzard II are going to have an enhancement so your AOE rotation will change

v Another charge action has been added

Red Mage

v New action will be added upon execution of Scorch

v Verflare, Verholy and Scorch will be changed to AOEs, can be used in the AOE rotation

v A defensive party-wide enhancement will be added

v Adjustment to black and white mana, where weaponskills will require less

v Increase white and black mana acquisition

v Displacement and Engagement potencies will be the same


v Another overhaul with significant changes to try and bring out the feeling of a traditional summoner (Yuna with a book?)

v Actions applying DoTs are removed

v Able to summon large, non-egi versions of Ifrit, Garuda and Titan

v Augments abilities with elemental primal properties after Bahamut phase

v Once you deplete all the elemental properties, you can summon Phoenix after that, refreshing the elemental phase

v Has more mobility in battle

v Seemingly Ruin IV is proc’d with Energy Drain

White Mage

v Functionally and visually distinct restorative field action will be added

v Higher tier Holy that will contribute to the lilies

v Fluid Aura is no more

v Divine Benison will become a charge action


v Diurnal Sect and Nocturnal Sect will be removed, basic healing actions will be adjusted to have Diurnal sect

v Neutral Sect will still give barrier actions

v Divination will be changed, seals used for enhancements applied to self

v Redraw won’t have stacks anymore

v Minor Arcana changes

v Another AOE spell that acts very similar to Earthly Star


v An action to increase your movement speed during combat

v Powerful enhancement given to a single party member – possibly improved shields and buff.


v Barrier healer

v Able to attack enemies and heal designated party members simultaneously (Exciting times to max healer DPS!)

v Draws upon unique resources for healing/enhancement and attack magic

v You can modify an action to convert it into a dot

v Accumulates a resource over time to execute instant barriers

v Has a gap closer, possibly like RDM?

With all the changes coming to the different jobs come Endwalker, why not let us know what changes you’re most excited about and let us know if you plan on changing jobs based on the changes. We for one, are very excited to be able to try out Sage and Reaper when the expansion is released on 23rd November 2021.

Get ready for the Endwalkers DLC by jumping into FFXIV now. With Shadowbringers for PS4.

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