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Final Fantasy Job Action Trailer Breakdown: Endwalker Actions and Particle Effects!

Square Enix’s critically acclaimed MMORPG on PC and PlayStation gives fans and players a brief look at the newest actions for jobs in the highly anticipated 6th expansion - Endwalker


Saturday 16th September saw the 66th Final Fantasy XIV Letter from the Producer Live; an event that allows the development team, and game director Naoki Yoshida, to give players and fans an update on things coming up in the next expansion for the critically acclaimed MMORPG – Final Fantasy XIV Endwalker.


Of the announcements from the Live Letter, the thing fans and players were most excited about was the reveal of the different and updated job actions coming to the wide range of jobs when Endwalker releases, including the two new playable jobs: Sage (healer) and Reaper (physical DPS). We detail all the major changes, along with a link to the full job action trailer to get hyped for Endwalker below (unless you’re a scholar, sorry)


The dev team are planning to continue the reworking of the battle system they implemented during Shadowbringers along with working to ensure that recast times of primary abilities will be adjusted to align with 60 and 120 second timers, could this mean a Warrior rework could be coming soon?

After these we were shown the 20-minutes Job Action Trailer:


If the video has you excited, check out a more detailed breakdown of some of the major changes that are coming to each of the job roles as Endwalker hits:


Key Changes


Paladin

v Requiescat will now be equally effective regardless of remaining MP

v A three-attack combo starting with Confiteor added

v Gap closer has been given 5 extra yalms


Warrior

v Damage up effects can be triggered by AOE combos

v Onslaught and Upheaval will no longer drain Beast Guage

v New action to be added during Inner Release


Dark Knight

v Salted Earth will now affect the area immediately around you and make a new action available

v Your simulacrum (double) will gain new actions you acquire

v Plunge getting a 5 yalm extension


Gunbreaker

v Savage Claw and Wicked Talon will now swap in for Gnashing Fang on the hotbar, reducing the number of inputs

v Continuation can be used following Burst Strike

v Cartridges will be increased to 3

v The gap closer has been increased to match the other tank jobs



Dragoon

v AOE rotation has been expanded

v New action available upon successful execution of weaponskill combo rotation

v Blood of the Dragon will become a trait

v Spineshatter Dive will become two charges

v Lance Charge will be 60 seconds, and Battle Litany will be 120 seconds


Monk

v Chakras will now be unlocked at a lower level

v When conditions are fulfilled, Perfect Balance will allow for execution of a Masterful Blitz. The Blitz charge depends on the weaponskills used

v Perfect Balance will have two stacks

v Shoulder Tackle will be replaced with another gap closer that can target a party member


Samurai

v Effects of Jinpu and Shifu can now be applied by AOE combos

v New action in the vein of Iaijutsu and Tsubame-gaeshi will be available

v Meikyo Shisui has two charges


Ninja

v Actions linked to Raiton, Doton and Huton will be added

v New action added to apply Huton

v Shadow Fang will be removed


Reaper

v Uses scythe to attack in tandem with their avatar, and can serve as the avatar’s vessel to unleash more powerful attacks

v Able to grant enhancement to party

v Unique and specialized actions give them an edge in specific situations

v Soul gauge charge to unleash different attacks

v Skews towards pure melee, but not to the level of Samurai



Bard

v Each of 3 songs will make available to a new action that applies a party-wide enhancement

v New action will be available using Apex Arrow

v The Wanderer’s Minuet will be a 120s cooldown


Machinist

v New mechanically themed action called Chain Saw

v New action for Automaton Queen